A note on soloability: In this definition, we’re talking about the ease of completing quests that are designed to be done by an individual of the appropriate level. Can every class solo? Certainly! Is it painful and lame for some and quick and easy for others? Again, certainly. It pays to know how much suffering you’re setting yourself up for, right off the bat.
First we have our fighters. They range from sword and board to hand-to-hand to augmenting their melee with spells. All of these folks can tank (some better than others).
| Class | Description | Soloability | Armor Type |
| Guardian | The premiere tank of EQ2. | Not Great | Plate |
| Berserker | Tanks well also does good damage. | Good | Plate |
| Monk | Good damage, decent tanking. | Good | Leather |
| Bruiser | Great damage, decent tanking. | Good | Leather |
| Shadowknight | Spell damage, good tanking. | Good | Plate |
| Paladin | Buffs and heals, good tanking. | Not Great. | Plate |
Next we have our priests – the healers of EQ2. These folks all have different kinds of heals – reactives (heals a target when it gets damaged), heals-over-time, or wards (which absorb damage) – and some are great soloers while others are painfully bad.
| Class | Description | Soloability | Armor Type |
| Templar | Reactive heals, terrible damage. | Poor | Plate |
| Inquisitor | Reactive heals, decent damage. | Good | Plate |
| Warden | Heals-over-time, decent damage. | Good | Leather |
| Fury | Heals-over-time, good damage. | Good | Leather |
| Mystic | Wards, great buffs, poor damage. | Poor | Chain |
| Defiler | Wards, great debuffs, poor damage. | Poor | Chain |
Mages are our next entry. Spell damage is what these folks provide. Some of them use pets, some provide utility, and others just blow sh*t up. All of our mages are good soloers and they all wear cloth armor.
| Class | Description | Soloability | Armor Type |
| Wizard | Elemental damage to single targets. | Good | Cloth |
| Warlock | Poison/disease damage to AOE. | Good | Cloth |
| Conjuror | Elemental damage, elemental pets | Good | Cloth |
| Necromancer | Poison/disease damage, undead pets | Good | Cloth |
| Illusionist | Crowd control, power regen, caster buffs | Good | Cloth |
| Coercer | Crowd control, power regen, melee buffs | Good | Cloth |
Last but certainly not least, we have our scout classes. These provide our melee damage and lots of it. Most of our scouts are good soloers. They dish out great damage, but they are, on the whole, a little squishy.
| Class | Description | Soloability | Armor Type |
| Swashbuckler | Damage to AOE, debuffs. | Good | Chain |
| Brigand | Damage to single targets, debuffs. | Good | Chain |
| Troubador | Damage, power regen, caster buffs. | Decent | Chain |
| Dirge | Damage, power regen, melee buffs. | Decent | Chain |
| Ranger | Ranged and melee damage. | Good | Chain |
| Assassin | Damage to single targets. | Decent | Chain |
Phew! That’s a lot classes. Did I say I’d cover tradeskills in this entry, too? Well, my dear readers, I do believe I have fibbed. We’ll talk about that next.
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