Sunday, October 17, 2010

Class Confusion–Breaking It Down

There sure are a lot of classes in EQ2 – 24 to be exact.  Figuring out what they can do (and what they can’t) can be problematic.  Here is a breakdown of each class in the most basic, briefest way possible.


A note on soloability: In this definition, we’re talking about the ease of completing quests that are designed to be done by an individual of the appropriate level.  Can every class solo?  Certainly!  Is it painful and lame for some and quick and easy for others?  Again, certainly.  It pays to know how much suffering you’re setting yourself up for, right off the bat.

First we have our fighters.  They range from sword and board to hand-to-hand to augmenting their melee with spells.  All of these folks can tank (some better than others).

Class Description Soloability Armor Type
Guardian The premiere tank of EQ2. Not Great Plate
Berserker Tanks well also does good damage. Good Plate
Monk Good damage, decent tanking. Good Leather
Bruiser Great damage, decent tanking. Good Leather
Shadowknight Spell damage, good tanking. Good Plate
Paladin Buffs and heals, good tanking. Not Great. Plate

Next we have our priests – the healers of EQ2.  These folks all have different kinds of heals – reactives (heals a target when it gets damaged), heals-over-time, or wards (which absorb damage) – and some are great soloers while others are painfully bad.

Class Description Soloability Armor Type
Templar Reactive heals, terrible damage. Poor Plate
Inquisitor Reactive heals, decent damage. Good Plate
Warden Heals-over-time, decent damage. Good Leather
Fury Heals-over-time, good damage. Good Leather
Mystic Wards, great buffs, poor damage. Poor Chain
Defiler Wards, great debuffs, poor damage. Poor Chain

Mages are our next entry.  Spell damage is what these folks provide.  Some of them use pets, some provide utility, and others just blow sh*t up.  All of our mages are good soloers and they all wear cloth armor.

Class Description Soloability Armor Type
Wizard Elemental damage to single targets. Good Cloth
Warlock Poison/disease damage to AOE. Good Cloth
Conjuror Elemental damage, elemental pets Good Cloth
Necromancer Poison/disease damage, undead pets Good Cloth
Illusionist Crowd control, power regen, caster buffs Good Cloth
Coercer Crowd control, power regen, melee buffs Good Cloth

Last but certainly not least, we have our scout classes.  These provide our melee damage and lots of it.  Most of our scouts are good soloers.  They dish out great damage, but they are, on the whole, a little squishy.

Class Description Soloability Armor Type
Swashbuckler Damage to AOE, debuffs. Good Chain
Brigand Damage to single targets, debuffs. Good Chain
Troubador Damage, power regen, caster buffs. Decent Chain
Dirge Damage, power regen, melee buffs. Decent Chain
Ranger Ranged and melee damage. Good Chain
Assassin Damage to single targets. Decent Chain

Phew!  That’s a lot classes.  Did I say I’d cover tradeskills in this entry, too?  Well, my dear readers, I do believe I have fibbed.  We’ll talk about that next.

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